Creepy World VR Project Comes to Life

The new interactive experience can be used by pest management professionals who present to schools, groups or by those who are just insect enthusiasts.


MILWAUKEE, Wis. — Tony Gustin, director of the Gateway Science Project (a business that promotes science and insects) and creator/star of Tony’s Creepy Crawly Zoo — a theatrical live insect show that allows students to touch and hold live insects from around the world — announced that his virtual project, Creepy World VR, is now complete. 

© credit | Tony Gustin
Tony Gustin and Can Capps

Three years in the making the project is now an entire world and literally takes hours to go through. The new interactive experience can be used by pest management professionals who present to schools/groups or by those who are just insect enthusiasts. 

Gustin said the VR project “gives parents a reason to buy their kids an Oculus so they can explore the world of creepy crawly wonders.” Creepy World VR is packed with awe-inspiring macro-VR experiences that showcase an array of fascinating creatures such as tarantulas, scorpions, walking sticks, praying mantids, tiger salamanders, bearded dragons, and even a chance to step inside a honeybee hive. "We wanted to create an experience that would not only educate children about the wonders of science but also inspire them to learn more," says Gustin. "Creepy World VR is an innovative way to get kids excited about science and ignite a passion for scientific literacy in children." 

The virtual world of Creepy World VR was created using the latest technology, including a macro 360 camera and a 3D scan of a world-renowned insect collection, to bring users up close and personal with “creatures.” The experience allows kids to examine each display case up close and personal, and in various locations, the exhibit's creator, Dan Capps, will appear to personally guide them through the specimens on display. 

Currently, the entire experience is offered free of charge. Gustin said this is merely a trial version. In addition to incorporating numerous more VR encounters, a comprehensive learning curriculum will be implemented, complete with scorekeeping and unlocking secret areas via password access. Additionally, a full-fledged gaming version, utilizing the Unreal Engine, will also be developed. Learn more at https://creepycrawlyzoo.com/creepyworldvr.